Features
& Rules
Reversing
Monopoly, the role-playing social game Polypolis entails negotiations among
groups of players that strive to resolve complex issues related to the various
resources characterising the building section. The Polypolis object is the city; a
pool of resources unequally distributed among the players at the start of the
game. The players explore the potential of the ‘in common’ administration of
human, natural and physical resources by continually renegotiating attachments
among themselves and the materiality and complexity of city-layers. The game
structuring discards fast-track success in favour of breathless resources
resetting through the players’ continuous re-association. This is an intense
embodied and emotional reflection on the current bleak city conditions in
Athens and beyond.
The players
apply n intervention tools for planning a course of action on a
building section . Proposed actions should attain the agreement of co-players
within a restrictive time-frame.
Players (book your role now)
Groups
of up to 20 players - A distinct role-exchange value (SARCHA-nomisma) attached
to each group.
Group 1. Investors sub-groups: banks, private investors,
institutions/organisations, international corporations, developers.
[SARCHA-nomisma: 5 units Money + 5 units Know How]
Group 2. Land/property owners sub-groups: big-scale ownership, small scale ownership (local owners), small-scale ownership (owners from other areas). [SARCHA-nomisma: 5 units Land + 5 units Land Use]
Group 3. Shop/small-scale manufacture owners sub-groups: Greeks, Chinese, Pakistani, Greek small-scale manufacture owners, [SARCHA-nomisma: 5 units Goods + 5 units Trade]
Group 4. Unemployed sub-groups: homeless, immigrants, drug-addicts, skilled ex-employees [SARCHA-nomisma: 5 units Time + 5 units Capabilities]
Group 2. Land/property owners sub-groups: big-scale ownership, small scale ownership (local owners), small-scale ownership (owners from other areas). [SARCHA-nomisma: 5 units Land + 5 units Land Use]
Group 3. Shop/small-scale manufacture owners sub-groups: Greeks, Chinese, Pakistani, Greek small-scale manufacture owners, [SARCHA-nomisma: 5 units Goods + 5 units Trade]
Group 4. Unemployed sub-groups: homeless, immigrants, drug-addicts, skilled ex-employees [SARCHA-nomisma: 5 units Time + 5 units Capabilities]
Plus
The
Athens Mayor: introduces the real-life framework of
the game (main vision & problems to be resolved).
The city-guardians: Political
Theory, Architecture, Economy & Law intervene when asked by the players,
sum up & evaluate outcomes.
Commissary: co-ordinates the game,
counts down the time & the points gained.
Observers: the audience
actively observes the game & provides feedback at the end of each round.
Attending and observers are encouraged to sign up as ‘I’ m attending’ at
Structure
PLAYERS BRIEFING
14:00-15:00 Preparatory session
with players
REGISTRATION
15:00-15:15 Registration starts. Observers, Guardians,
Attending and Players take their seats.
GAME STARTS
15:15-15:20 The Commissary highlights the structure of
the game, (5min)
15:20-15:35 The Commissary introduces each player and
the groups exchange value (SARCHA-nomisma) (15min)
15:35-15:40 The Commissary gives a brief account of
city resources and the issues to be debated
15:40-15:45 The Mayor of Athens and Sarcha present
their vision for the area (5min)
ROUND ONE
15:45-15:47 The groups get together to fine-tune
their strategy and formulate their vision (2min)
15:47-15:55 Groups vision presentation starts.
Succession of groups (by draw) (8min: 2min per group)
15:55-15:59 The Guardians may comment (4 min)
15:59-16:00 The Observers vote for best vision
(criteria: innovation, feasibility, involvement of all other groups) (1min)
ROUND TWO
16:00-16:05 Groups get together to adapt to best
vision (5min)
16:05-16:20 Negotiation among different groups starts
led by the winner of the first round (15min:5min per group)
16:20-16:24 Each group may take one minute time-out to
seek guidance from the guardians (4min)
16:24-16:29 Groups exchange sarcha-nomisma (4min)
16:29-16:30 Sarcha-nomisma is counted (1min)
16:30-16:40 Guardians comment and give grades to each
group (10min) (evaluation criteria as seen above)
16:40-16:44 Observers approve/ disapprove each group’s
contribution (4min)
C L O S I N G C E L E B R A T I O N S
16:44-16:48 The Sarcha trophy is awarded to the
winning team (4min)
16:48-17:00 Celebration and Feedback (12min)
Game
Duration: 2h
Here you can watch an earlier version of Polypolis
Here you can watch an earlier version of Polypolis